The Nancy Drew book series is classic and instantly recognizable. When I was younger, I read most of the original books written by Carolyn Keene (not the revamped ones by Simon & Schuster): the spunky girl detective is a role model for all readers.
So when HerInteractive (whose logo "For Girls Who Aren't Afraid of a [Computer] Mouse" strikes the right chord with yours truly) released a first-person computer game based on this series, I eagerly bought it and prepared myself for a trip down memory lane.
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CD cover |
Note: HerInteractive recently released a "Remastered" version of this game. My review is for the original, should you be tempted to purchase this over the Remastered copy.
Contents: Cast of Characters Box Summary The Good The Bad And The Stunning Verdict
Cast of Characters
The investigator:
Nancy Drew: Our heroine, whose innate curiosity and unyielding determination to discover the truth may deliver right into the hands of a merciless killer...
The victim:
Jake Rogers: A high school student found dead at the bottom of a flight of stairs...
The suspects:
Connie Watson: An aggressive but otherwise seemingly normal student... what is she concealing about her relationship with Jake?
Hal Tanaka: A Japanese foreign exchange student studying to be a doctor... why is he so politely disinterested in the crime given how well he knew Jake?
Hector Sanchez: A stereotypical jock loved by the ladies... does he really think he can charm Nancy into not learning his dark secret, a secret he may have killed Jake to protect?
Daryl Gray: A pretty boy with wealthy parents, who drives a Porsche and works at a local diner... he was the first to find Jake's body, but was he also the last to see Jake alive?
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Box Summary
A family visit throws you, as Nancy Drew, into the scene of a crime that happened only last night. Jake Rogers is dead, and a secret died with him--or did it? Roll up your sleeves and dig into an engrossing, 3-D interactive mystery that's full of places to explore, puzzles to solve, suspects to question and evidence to evaluate. A wily killer may still be on the loose...so keep your wits about you!
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The Good
This game relies solely on first-person perspective to deliver a personal feel to an all-inclusive audience. It doesn't matter if you are a girl or a guy playing because you aren't locked in to a specific body image. As verbal interaction is only part of the game, Nancy's voice is not a distancing drawback. (The option exists to mute sound and follow along with the ever-present subtitles). It feels like I am performing the investigation, not Nancy Drew.
Built-in hint systems are always a favorable aspect of any game: they save time and minimize hassle when searching the Internet for a spoiler-free walkthrough. This game utilizes a rather clever hint system: I can telephone either of Nancy's friends, Bess or George, or her boyfriend Ned when I am stuck. This fleshes out the background and adds a realistic dimension: after all, whenever I need help I make a quick phone call to family or friends. It also lessens the impact of Nancy's obnoxious "know-it-all" character trait.
If you also appreciate the option of several difficulty levels, then this game may appeal you. I can choose from Junior, Senior, or Master Detective. As I climb the ranks, puzzles increase in difficulty (see screenshots below) and hints are more vague. For example, the hint in Junior Detective level that tells me exactly where I can find the safe combination simply says in Master Detective level, "How is your Aunt Eloise? Her house is so beautiful" (Nancy is staying at her Aunt Eloise's house for the course of the investigation; Aunt Eloise is a librarian at the high school where Jake was found dead).
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Junior Detective Level Puzzle |
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Master Detective Level Puzzle |
I appreciate that I can choose whether I want a relaxing game to enjoy or a real challenge.
The inventory is small, which assists with organization and minimizes pixel hunting. The images of collected objects appear in the lower right box of the screen (as you can see in the Junior Detective Level Puzzle screenshot above), and though it is easy to see what they are, it would be nice to have a mouse hover label for similar items (for when I have two keys, for instance).
Controls are intuitive. The cursor is cleverly a magnifying glass when searching a screen. It turns either blue for advancement to the next screen or red for hotspot activation. When choosing dialogue interactions or selecting inventory items, it is the usual arrow. Buttons such as menu options are clearly labeled and easy to manipulate. The developers definitely recognized their audience as younger teens who don't want a complex interface. Unfortunately there are only seven save game slots, but I can type in whatever title I want for quickly-understood chronology.
Sometimes it is frustrating when I have to re-enter a combination on a door or safe, but that just adds a level of realism to the game and highlights Nancy's appreciable safety-consciousness. Most people lock doors and safes after use. Details in the environment add a certain charm to the game, too. Aunt Eloise's home has a homey feel, complete with personal photos and a flower motif. The high school library contains all the accessories one would expect: globe, pens in a cup holder, a memorial plaque on the back wall. I can also call phone numbers (such as the local pizza place or Judo club) and get answering machines, which is a nice touch, though it would have been more fun to be able to order a pizza or sign up for Judo classes.
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Aunt Eloise's Living Room |
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The High School Library |
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The Bad
A knowledgeable detective has in her repertoire skills beyond the average citizen. But for us detectives-in-training, it is unreasonable to expect immediate recall of uncommon facts. In two separate instances I am expected to know Morse code and Braille in order to solve problems. The game does not even provide any help with that: the library contains books on common Judo throws, handwriting analysis, and sign language (none of which are relevant to the game, I may add) but nothing on Morse code or Braille. This forces me to pause the game and conduct research. Including internal resources is a practical design: providing us with the tools necessary to solve a puzzle should be a given, not a bonus.
This leads me to another issue: the puzzles utterly fail to challenge me. Doubling as clues to possible motives and hints on what inventory items to acquire, these are placed none-too-subtly on bulletin boards in the school hallways. Oftentimes they require nothing more than a hand mirror (another external tool you should have ready) to read clues written backwards or upside-down. They end up telling, rather than showing, the storyline. It is a lack of trust on the developers' part that we desire and can overcome a trial of the mind. A quality mystery game, as this claims to be, should quietly tease our subconsciousness rather than obviously feed us answers.
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Clue One |
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Clue 2 |
The "mystery" part of the story is lacking. Because the characters are cartoons, a sole reliance on inflection combined with no facial expressions or body language means one less dimension of detective work. I can't tell if Connie is lying because her eyes don't slide sideways, or if Daryl is hiding something because he can't fidget during questioning.
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Talking with Connie |
Additionally, few red herrings means too simple a story. I want to question everything I learn: it makes the detective work more exciting. The suspects have their motives for wanting Jake dead (with some reasons less fathomable than others), yet they don't try hard enough to cast suspicion on others. No interaction between the four suspects, including any sort of link or connection, makes it feel like I am conducting four disjoint investigations rather than one. Misdirection is at the core of a good whodunit.
A lack of locales is another issue that contributes to an underdeveloped story. I can only visit Maxine's Diner, Aunt Eloise's home, Paseo Del Mar High School, and Vandelay Pharmacy (which I can't even explore). And within those locations I am limited in my investigation. I can only rummage through Jake's locker, for instance, but I can't see what Hal might be hiding in his. This was a golden opportunity to further cultivate the characters' personalities, backgrounds, and motives.
In the end, it is the absence of psychology that kills this game.
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And The Stunning
I reserve this section for those aspects of the game that put it "over the top." It is the last weight I place on the scale. When I have a balance between The Good and The Bad, it is the deciding factor on the game's fate in the Verdict section.
Regretfully, the game does not provide that unparalleled feature that makes all the mental effort and invested time utterly worth it. I cannot find anything that the developers lovingly nurtured to eminence. Nothing stands out to make me recommend it to others.
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Verdict
Though quick and fun, this game fails to provide the basic components of a quality mystery game. Clues are too easy to find. There are too few places to explore. It is the why not the how that interests you and I the most. Nothing redeems it.
Don't buy it.
However...
Every heroine has her humble beginnings. Each Nancy Drew computer game hereafter achieves greatness with cunning puzzles, in-depth characters, extensive gameplay, well-written storylines, and appropriately-chilling ambiance. They do what this game does not. Without the benefit of full reviews and compelling explanations, I entrust you to do the series justice and buy it, starting with #2 Stay Tuned For Danger. They are the Nancy Drew games you have been waiting for.
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